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Excalibur Tommy - Emotes - Motion Capture Animation

As part of my final year of university I assisted Emily Dark (https://www.artstation.com/angrybabooshka) with their Advanced Modelling module by recording and processing motion capture animations for emotes for their character based on art by Andrius Matijosius (https://www.artstation.com/matjosh). Working with a mixed surface character presented new challenges in terms of clean-up for motion captured data.

I served as both the motion capture actor and animator on this project, processing all of the emotes in Motion Builder. These emotes were designed to loop back into the idle animation so that they would match up with the default state of the character in an emote screen (See Emily's post for an example of this).

I rendered these two showreels in Unreal Engine using sequencer, the environment was created using Megascans by Emily, and they were kind enough to share it with me for presentation purposes.

Animation Showreel With Environment

Animation Showreel - Model Only

Example View of Data in MoBu

Example View of Data in MoBu

Example View of Data in MoBu

Example View of Data in MoBu

Example View of Data in MoBu

Example View of Data in MoBu