A game-ready quality Maya rig to reflect the standard of my work at the start of 2023.
The mesh used is from this Blender Rig:
[Fan-made] COD: Ghost's Wolf Pup" (https://skfb.ly/oCnGH) by Average Mommy Long Legs Fan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)
The rig is made to be as useable as possible at first glance for animators. Over the past year working in the industry the ease of use of animation rigs, and the consistency of control directions, limb mirroring, and not hiding options within hard to find controllers (or worse, hidden controls in the outliner) have been common points raised by animators I have worked with. This rig also features FK and IK controls for the limbs, with hybrid blending between them being set-up to allow for easier transitioning of animated motion without hard 1 frame snaps being required.
All skinning data for the geometry was hand painted to ensure the muscle groups and forms were maintained with a focus on deformation quality, whilst also keeping the influence count low (max 5 bones per vertex) to reduce overhead if this mesh was brought into a games engine.